Average Rating: 
Rating: - Dr Mario
This is an excellent game and if you were looking for a version of Tetris that was more challenging, than DR MARIO was for you. This game is sometimes very tricky, but it's very fun as well.The object of the game is to match the colors of the pills that are being dropped onto the viruses below and by doing this killing them off, one by one. I really don't carw what anyone says but this game rocked. In Tetris, the challenge was to clear lines that are at the bottom and they build up. In DR MARIO you had to play the boards as they were giben and in most cases, the viruses were all over the place so placing some of the pills in the wrong place could come back to haunt you. Like I said, the challenge to this game is great and it never got tired. Really check out DR MARIO it's worth it!
Rating: - Bust-a-Pill
Look at my rating of this game for a second. This game was pretty hard to rate (more of a 4.5) because it's not fun enough to merit 5 stars, but I don't see how a puzzle game can get five stars, so please look at this as a top-notch puzzle game.First, let's get this straight: If you don't like puzzle games you won't enjoy Dr. Mario. And vice versa. Puzzlers are hard to get into because they really have no point besides wasting time. They really harken back to the old arcade days. Some might say this is less fun than other puzzle games because it has no storyline (as I think most others do). Anyway, the game's concept consists of destroying viruses using special pills called Megavitamins. There are three different colors of viruses: blue, yellow, and red. The pills also are colored this way, only they are divided down the middle and have different colors on either side (well, sometimes they're the same). Your goal is to stack three pill halves onto one virus of the same color of the pill halves to destroy it. When this occurs, the other halves of the pills fall straight down. When four of the same color of pill halves are stacked vertically or horizontally, the matching halves will be eliminated as well and everything falls down. This sounds bad but it's not. When your bottle gets filled with pills, your Game is Over. This necessitates the creation of some interesting strategies, which I won't go over because describing the game is hard enough already. The game's story is simple and readily disposable. Dr. Mario, an alternate form of Mario perhaps best represented in Super Smash Bros. Melee, runs the Mushroom Kingdom Hospital with his blonde assistant Nurse Toadstool. One day Peach drops a mixture of the Doc's and spreads a nasty virus. Dr. Mario is called upon to terminate the outbreak with his strange new pills, the Megavitamins. I thought the graphics in the game were really very good, but hard to appreciate because there are basically four different screens: the Opening, the Options, the 1-Player, and the 2-Player. The colors are bright, the viruses on the left side of the screen in 1-Player are well detailed but the ones in the bottle aren't (although they're too small to be able to detail well). Odd robot things run the show in 2-Player Mode. The sound in the game is AS GOOD as the gameplay. The best sounds are the "biddle-ung" that the pill halves make when they are destroyed (and no viruses are involved) and the "BWAIT" when all the viruses of one color are gone. Better, though, is the music. There are only five tracks of music in the game, and all of them are grand. The opening theme sounds lousy at first but if you listen to it for a while you appreciate it. Best, though, are the Fever and Chill modes available for playing when you're poppin' germs. The two tracks excel in the two most important aspects of making video game music: Fever, for its catchy tune, and Chill, for its odd "instruments" and style. These two tunes are probably one of the best for the NES and will live on in your memory. The gameplay is a great load of fun and it gets a little addictive, thanks mainly to the inability to quit mid-game. The controls are as simple as they come: D-Pad moves the pill, A flips it sideways. Sounds easy, but the pills are chosen randomly (and there's a limitless supply) and they move downwards slowly so you have to flip them and move them quickly and accurately. The viruses also appear in great numbers as the game's levels proceed. These factors make the game experience so difficult I couldn't get past Lv. 5. All in all, Dr. Mario is a good time waster, but nothing to schedule into your "Beat this or that Game" routine. NOTE: I have not beaten the final level of this game, 20, but I believe I have beaten 4.
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