Average Rating: 
Rating: - simple to learn, easy to play .....a fun spelling game?
this game is very easy to pick up and play right out of the box. A total of eight hands are dealt which makes the game short and sweet. We play without a dictionary which is more fun. The players vote on whether we think a word is valid and majority rules. The game really bogs down with players constantly looking up words. The first person to be able to play their whole hand, with one card as a discard, goes out and the rest of the players have one turn to put down as many words as possible. Points are scored based on letter value and some cards have more than one letter such as "qu" or "cl". You lose points for letters that can't be played. You cant play your cards on another players word. Highest score after 8 hands is the winner. Spelling and game usually don't go well together but this is a fun game for any age. I personally like Five crowns better.
Rating: - A word game you want to play over and over again
Having now played Quiddler dozens of times this holiday, I guess I am hooked. This game takes less than an hour with three or four people, and is really challenging. I write, and have a very good vocabulary, but winning is more dependent on seeing words possible in your cards, and going for the 'long word' and/or 'most words' bonuses, than it is on your vocabulary. A really nice twist in a word game. Makes it much more fun than Scrabble.
Rating: - Fun, Challenging, and Enjoyable!
The Game: This game is a combination of gin rummy and (name of trademarked game omitted), a game employing tiles with letters to be arranged into words. Quiddler has cards with letters or common letter combinations. There are eight rounds, with the first round having each player get three cards, and the card number increasing by one each round, until each player gets ten cards in round eight. Each card has a point value, like that unnamed letter-tile game, reflecting its rarity and difficulty to use. A round ends when a player can lay down all cards held into words, plus one discard. Bonuses are awarded for the player with the longest word and the most words. This sounds complicated, but it isn't really, and it's fun when you get the hang of it.Fun: Like other word games, making esoteric words and challenging each other's words are the sources of fun. The interesting designs on the cards, like medieval illustrati, add to the game's attractiveness. The first round of each game seems like it doesn't make sense, but that impression fades quickly as the rounds progress. Educational: Encourages vocabulary expansion, through seeking new combinations and by challenge-attempts. Warning: Choose a good dictionary to settle challenges. I used a big-score word, had it challenged, lost it because it wasn't in the dictionary we agreed to use, and later found it in another dictionary. "Squeezers" is a word! Durability: Like any card game, the cards can be bent. I've bought cheap decks of cards that felt like double-thick paper, but the Quiddler deck feels like good-quality playing cards. Overall: Once you get used to the rules, Quiddler is lots of fun and educational. Don't let the early rounds turn you off prematurely; the game seems simplistic when each player has only three or four cards. It evolves into a very complex game requiring strategy when players hold seven to ten cards each. Suggestion: I bought this game for a teenager whom I mentor, and he created an alternative set of rules that more closely mimic rummy, which was also very fun and a little less challenging to learn (but just as challenging to play).
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